

Wow, is it a tedious clusterf*ck of a hospital. But the worst part about this game is actual gameplay itself.

The only shining light is that when you're editing a specific room, the game proposes a list of recommended items for that room. When paired with a claustrophobic UI that you have to painstakingly scroll through when you want to find a specific item, view, or button, placing objects around your hospital takes multiple in-game days. Speaking of the camera, I dreaded every single time I needed to zoom in or out to a different building because you're taken to either birds-eye, too far, or too close of a view.
#Two point hospital dlc worth it full
When constructing a room, dragging the tool to create larger blocks is sloppy and doesn't create full shapes if your camera is pointed at the wrong angle. Clicking specific objects is difficult because you need to approach something just right or you'll click another object entirely. This is common in many management sims for consoles, and no exception here. Where do we start? First, you can be quick to notice the imprecise controls that make navigating the screen and moving your cursor a hassle. I enjoy management simulation games, but after 15 hours, I've realized: Two Point Hospital isn't fun. But the systems, tedium, controls, gameplay, and UX are all so unbalanced and poorly optimized for the Nintendo Switch. But the systems, tedium, controls, gameplay, and UX are I feel conflicted rating this game and writing this review because I want to like it. It is unknown if this is reference to the Yesterizer of the A Stitch In Time DLC.I feel conflicted rating this game and writing this review because I want to like it. The completion letter for the Pebberley Island DLC makes mention of a plan to build a time machine.This DLC is the first one to not contain any new treatment rooms.Clockwise-before-Thyme is inspired by the town of Bedrock in The Flintstones.Send 100 cured patients through the Yesterizer in Clockwise-above-ThymeĬure 100 patients from time portals in a single yearĬure a patient with Lightheadedness, Beheadedness, Hotheadedness, and Byteheadedness in Clockwise-above-Thyme In addition, lightning bolts will strike randomly across the hospital, which may damage machinery or leave scorch marks, which must be cleaned up by a janitor.Īchievements Main article: Steam AchievementsĮarn 1 Star at each hospital in A Stitch In Time Time storms temporarily increase the level of Spacetime Dilation (although the gauge will not reflect this), which will result in an elevated arrival rate for patients via Time Portals, and possibly the appearance of illnesses that would ordinarily require a higher level of Spacetime Dilation overall. There's a Map of Time, a Bone Bench and so much more to make your hospitals look super awesome! Or cook up a storm with some delicious Primordial Soup, only suitable for consumption if you're REALLY HUNGRY and have nothing else.

Loads of new items from across the ages are included too! Check out the Wormhole bin, where no one really knows where your empty packets of Cheesy Gubbins go. Two Point Hospital: A Stitch in Time allows you to break through the greatest medical frontier of all: space-time! You’ll be leveraging portals to burst into pre-historic, medieval and futuristic time eras, while curing all sorts of anachronistic ailments and sending patients back to their appropriate time periods. He’ll even throw in the opportunity to buy your very own Yesterizer if all goes well, with a 5% discount no less… what a guy! We’re talking sick people flying out of holes in the ground… of course this is pretty bad for business, so if you help him by taking care of them, he can keep selling his machines, and bingo-bango… we’re back in business. You see, the genius that is, Captain Yesterday has been having a few… “complications” with his latest invention, “The Yesterizer”. Join Captain Yesterday, inventor, entrepreneur, and all-around family man in our latest DLC, Two Point Hospital: A Stitch in Time. Hey, how you doin’? What if I told you that you could travel through space and time for a highly competitive price? Now you’re saying “what’s the catch?”, am I right, or am I right? Well, that’s the best part, my friend: no catch, no consequences, no questions asked.
